Constructed: Run like Hell

Deck designed by Zombub and published February 5, 2005

The idea behind this deck is to influence the players into creating strategic plots and courses that will allow them to meet the qualifications of getting to the Helipad as soon as it shows up, before anyone else does. You'll need the Zombies!!! core set (of course), Zombies!!! 2: Zombie Corps(e), Zombies!!! 3: Mall Walkers, and Zombies!!! 3.5 (obviously) in order to construct this deck. Apart from that, you'll also want to incorporate "The Changed Stuff" optional rule that's detailed in Zombies!!! 2: Zombie Corps(e), and either the "Search and Rescue" or the "Kill the Guy With the Keys" Bonus Scenario detailed in Zombies!!! 3: Mall Walkers, but otherwise, just play as normal Now for the ingredients:

First of all, and most importantly, you need to be able to run, run fast, real fast, just get the hell out of there! And here are the cards that'll help you do it...

Adrenaline Rush x 2
Breakthrough x 2
I know what you did x 2
I See the Helicopter x 2
Now that's just gross! x 2
Skateboard x 2
That's Not So Scary x 2
The Keys Are Still In It! x 1
There You Are! x 2
Why don't we go some place more private? x 2

Secondly, if you can't kill the zombies (which can be pretty hard to do with this deck), then at least you can mess them up really good...

All The Marbles x 2
Alternate Food Source x 1
Aww, isn't he cute! x 2
Barricade the Door x 2
Did you hear that? x 2
No Brains Here x 2
Sprinkler System x 2
This Isn't So Bad x 2
What could possibly be behind that door? x 2
You Want Fries With That? x 2

And finally, here are my personal selection of fillers that are compatible with the rest of the deck...

I could use a drink. x 2
In the Zone x 2
My, you look familiar x 2
One man's garbage... x 2
Sheer determination x 2
Troubled Childhood x 2