Constructed: Ogre!

Deck designed by Steve Donohue and published June 13, 2004

This deck is named after Ogre, from Revenge of the Nerds. It reminds me of the scene where he takes the guy's pie and tells him "Now get yourself one wimp". That's what this deck is like. It bullies your opponent, takes his turn, his stuff, his movement, his cards, and even his tiles. It's most effective (and annoying) in a two-player game, but it has enough punch to make everyone hate you. The deck doesn't so much help you win as it helps your opponents lose.

Card List:

Abandon All Hope x 2Where is that music coming from? x 2
One Man's Garbage x 2You Lookin' at Me? x 2
Weekend Pass: Denied x 2Claustrophobia x 2
Fear x 2Too…tired…to…run x 2
What Is That Smell ?!? x 2Your Shoe's Untied x 2
Don't go to sleep x 2Hysterical Paralysis x 2
I could use a drink x 2Hello, May I help you? x 2
They're coming for you, _______ x 2We're All Gonna Die x 2
Where Did Everybody Go x 2Brain Cramp x 2
Power outage x 2I Think It's Over Here x 2
Lots of running and screaming x 2Butter Fingers x 2
It's hard being you x2Lots of luck with that! x 2
Bad Sense of Direction x 1You Don't Need That! x 2
The Keys Are Still In It x 1

What are they for?

Strategy

You should plan on winning by killing Zombies. Your opponents will be pretty mad by the time you're trying to get to the Helipad and you may seem some familiar looking cards headed your way.

Zombies 4 Changes

The pages Twist of Fate and Something Doesn't Feel Quite Right are both good for this deck.

The regular cards in Z4 don't have as many cards for this deck as most other expansions. Good ones include We're All Friends Here, That Didn't Just Happen, and Talk to the Hand. If you're actually playing Z4, Portal and Magic Key can be a lot of fun.